编码(社会科学)
沙盒(软件开发)
电子游戏
游戏
心理学
多媒体
发展心理学
数学教育
计算机科学
社会学
社会科学
软件工程
作者
Maya Lennon,Sarah Pila,Rachel M. Flynn,Ellen Wartella
标识
DOI:10.1016/j.compedu.2022.104608
摘要
The overarching aim of this study was to explore young children's (N = 25, Mage = 5.16 years) play with two coding games (Daisy the Dinosaur and Kodable) in a 1:1 child to tablet setting. We had three research questions focused on children's game play: 1) How does the structure of each game influence children's play? 2) Do children play more or less independently depending on the game they play? 3) Do children who play the games more independently learn more coding skills? Three researchers coded more than 6 h of video data showing children's play with digital coding games. Findings include, that the type of game did influence the different ways that children behaved while playing. However, during both games, children had the same amount of independent play. Children who played more independently during Daisy the Dinosaur learned more coding skills. This may be because these children were focusing more on the game than their peers as we did not find a similar effect for the game Kodable. We discuss the ways that children play structured vs. open structured (i.e., sandbox) digital games with a particular focus on how game play may influence learning. As opportunities for individual device ownership in classrooms increase, future work should continue to explore how game features influence learning.
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