计算机科学
人机交互
适应性学习
多媒体
人工智能
作者
D. Sudharson,Reena Malik,Sathya Rengasamy,V. Vaishali,S. Balavedhaa,S. Gautham
标识
DOI:10.1002/9781394200498.ch1
摘要
Virtual reality, also known as VR, is a simulated 3D environment that allows users to interact and experience an immersive feeling through the virtual world. The existing virtual reality techniques have many complications and calibration issues that make it unfriendly for educational purposes. This chapter proposes a remedial method for the drawbacks and hinderances of the existing techniques using an adaptive learning framework. This approach aims at creating a virtual reality system with changes in the existing software controls. The methodology enhances student learning methods through a virtual reality kit that includes a lightweight head-mounted display (HMD) and a reprogrammable base system that caters to every learner according to their capability. It is important to make sure that the users, be they students or professors, do not use the VR system for a long time. It is not necessary to have full-time learning through virtual reality as only a few concepts in the syllabus require 3D explanations. It should be kept in such a way that technology increases interest in and engagement towards a subject without affecting the minds and health of users.
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