插件
桥接(联网)
计算机科学
工作区
人机交互
模式
协作软件
多媒体
万维网
人工智能
机器人
程序设计语言
计算机网络
社会科学
社会学
作者
Cheng Yao Wang,David Saffo,Bill Moriarty,Blair Maclntyre
标识
DOI:10.1109/vrw62533.2024.00089
摘要
Hybrid meetings, often constrained by the limitations of videocon-ferencing, typically lack immersive and cohesive collaborative experiences, leaving participants feeling disconnected. Extended Reality (XR) technology counters this by enabling immersive spaces for both remote and co-located participants, thereby enhancing social presence, non-verbal communication, and educational experiences. As Mixed Reality (MR) platforms become more accessible, there is a shift towards cross-reality, platform-agnostic collaboration. However, this shift introduces unique communication challenges due to interaction asymmetries across different modalities. Addressing these issues, this paper presents CollabXR, an open-source frame-work developed using Babylon.js, WebXR, and Colyseus, specifically designed for the research community. CollabXR features a unique runtime plugin system for custom code and data integration and is seamlessly integrated with widely-used collaborative and communication platforms. It serves as a research platform for developing novel interaction techniques to facilitate cross-reality collaboration, overcoming communication asymmetries in scenarios where complete symmetry is unachievable.
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