人格
性格(数学)
电子游戏
心理学
社会心理学
多媒体
计算机科学
人机交互
数学
几何学
作者
Jacqueline Burgess,Christian Jones
出处
期刊:Persona Studies
[Deakin University]
日期:2021-03-16
卷期号:6 (2): 7-21
被引量:4
标识
DOI:10.21153/psj2020vol6no2art963
摘要
This research, using online qualitative survey questions, explored how players of the PlayStation 4 console game, Horizon Zero Dawn, formed emotional attachments to characters while playing as, and assuming the persona of the female player-character, Aloy. It was found that the respondents (approximately 71% male) formed emotional attachments to the female player-character (PC) and non-player characters. Players found the characters to be realistic and well developed and they also found engaging with the storyworld via the female PC a profound experience. This research advances knowledge about video games in general and video game character attachment specifically, as well as the emerging but under-researched areas of Persona Studies and Game Studies.
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