游戏设计
文化遗产
建筑工程
水平设计
计算机科学
社会学
人机交互
多媒体
工程类
地理
考古
作者
Makrina Viola Kosti,Sotiris Diplaris,Nefeli Georgakopoulou,Pille Runnel,Camilla Marini,Nikos Rovatsos,Angeliki Barakli,Eva de Lera,Stefanos Vrochidis,Ioannis Kompatsiaris
出处
期刊:Electronics
[Multidisciplinary Digital Publishing Institute]
日期:2025-03-14
卷期号:14 (6): 1141-1141
标识
DOI:10.3390/electronics14061141
摘要
The intersection of serious games, advanced technologies, and culture offers new paths for fostering social inclusion and sustainability. This position paper presents i-Game, an EU project dedicated to transforming the relationship between cultural heritage and the gaming industry. By creating an open-source platform for inclusive game development, i-Game integrates tools such as Explainable AI (XAI) and virtual reality to enable diverse stakeholders—including underrepresented groups—to co-create games that address societal and cultural challenges. Through pilot projects in museums and the textile industry, i-Game explores the potential of gamification to enhance learning, creativity, and collaboration while advancing sustainable practices. The project highlights how interdisciplinary methodologies and ethical-design principles can reshape the cultural heritage landscape, democratizing access to innovative tools and fostering a deeper connection between technology and heritage.
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