触针
计算机科学
手势
人机交互
虚拟现实
接口(物质)
有线手套
计算机图形学(图像)
多媒体
输入设备
计算机视觉
计算机硬件
气泡
最大气泡压力法
并行计算
作者
Qianyuan Zou,Huidong Bai,Lei Gao,Allan Fowler,Mark Billinghurst
标识
DOI:10.1109/vrw55335.2022.00335
摘要
Virtual Reality (VR) can be used for design and artistic applications. However, traditional symmetrical input devices are not specifically designed as creative tools and may not fully meet artist needs. In this demonstration, we present a variety of tool-based asymmetric VR interfaces to assist artists to create artwork with better performance and easier effort. These interaction methods allow artists to hold different tools in their hands, such as wearing a data glove on the left hand and holding a stylus in the right-hand. We demonstrate this by showing a stylus and glove based sketching interface. We conducted a pilot study showing that most users prefer to create art with different tools in both hands.
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