The influence of active video game play upon physical activity and screen-based activities in sedentary children

体力活动 久坐行为 医学 电子游戏 久坐的生活习惯 屏幕时间 物理疗法 运动活动 活动监视器 可缩放矢量图形 心理学
作者
Kelsey Ufholz,Kyle D. Flack,James N. Roemmich
出处
期刊:PLOS ONE [Public Library of Science]
卷期号:17 (6): e0269057-e0269057 被引量:1
标识
DOI:10.1371/journal.pone.0269057
摘要

Few children meet physical activity recommendations, partly due to the prevalence of screen-based sedentary activities. Active video game (AVG) play produces light to moderate physical activity. Yet, providing children access to AVG does not increase physical activity, possibly because children who play AVG may also tend towards sedentary screen-based activities. How multiple days of AVG play influences children's choice of other activities is not yet known.To examine how AVG influences children's physical activity, sedentary screen-based activities, and other alternative activities.Sedentary children (N = 49) played AVG 3 times/week and sedentary video games (SVG) ad libitum for 6 weeks, followed by 4 weeks of ad libitum play of both AVG and SVG. Participants wore an activity monitor for 7 days and completed a 24-hour activity recall on 4 randomly selected days at baseline, week 6, and week 10.AVG play increased during the intervention (p < 0.01). Light activity and SVG play both decreased baseline to 10 weeks (p = 0.006) and 6 to 10 weeks (p = 0.017). Non-SVG sedentary behavior increased from baseline to 10 weeks (p = 0.005) and 6 to 10 weeks (p = 0.007). Changes over time were not observed in physical activity, or recall-measured active play, social activities, other hobbies, television or computer/phone use.AVG play did not change children's objectively-measured physical activity or subjectively measured active play. SVG time was substituted with other sedentary behaviors. AVG did not increase time engaged in SVG or screen-based devices.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
刚刚
饱满的箴完成签到,获得积分10
1秒前
李健应助啊娴仔采纳,获得10
1秒前
1秒前
Leonard_Canon发布了新的文献求助10
1秒前
陌殇完成签到,获得积分10
1秒前
英姑应助cccsp采纳,获得10
3秒前
文静汉堡完成签到,获得积分20
3秒前
xiaofei666发布了新的文献求助30
3秒前
汉堡包应助zgt01采纳,获得10
3秒前
香蕉觅云应助pluvia采纳,获得10
4秒前
4秒前
小叶子发布了新的文献求助10
4秒前
CC发布了新的文献求助10
4秒前
小王发布了新的文献求助10
4秒前
Elena发布了新的文献求助10
5秒前
Janice完成签到,获得积分10
5秒前
胖大海发布了新的文献求助30
5秒前
6秒前
6秒前
黄老板完成签到,获得积分20
7秒前
lemon发布了新的文献求助20
8秒前
9秒前
9秒前
9秒前
10秒前
11秒前
高高刺猬完成签到,获得积分10
11秒前
NianAnYu完成签到,获得积分10
12秒前
酒九完成签到,获得积分10
12秒前
Zzzzzzy发布了新的文献求助10
13秒前
pluvia发布了新的文献求助10
13秒前
NexusExplorer应助燃烧吧火鸟采纳,获得10
14秒前
Wududu发布了新的文献求助30
15秒前
Zz关注了科研通微信公众号
16秒前
小二郎应助chalv采纳,获得10
16秒前
11111发布了新的文献求助10
16秒前
ding应助伶俐绿柏采纳,获得10
16秒前
16秒前
高分求助中
歯科矯正学 第7版(或第5版) 1004
The late Devonian Standard Conodont Zonation 1000
Semiconductor Process Reliability in Practice 1000
Smart but Scattered: The Revolutionary Executive Skills Approach to Helping Kids Reach Their Potential (第二版) 1000
PraxisRatgeber: Mantiden: Faszinierende Lauerjäger 700
Nickel superalloy market size, share, growth, trends, and forecast 2023-2030 600
Zeitschrift für Orient-Archäologie 500
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 催化作用 物理化学 免疫学 量子力学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 3236895
求助须知:如何正确求助?哪些是违规求助? 2882497
关于积分的说明 8227002
捐赠科研通 2550645
什么是DOI,文献DOI怎么找? 1379364
科研通“疑难数据库(出版商)”最低求助积分说明 648578
邀请新用户注册赠送积分活动 624181