线索反应性
功能磁共振成像
心理学
眶额皮质
上瘾
腹侧纹状体
神经科学
前额叶皮质
额下回
颞中回
注意偏差
额上回
颞上回
扣带回前部
额中回
认知心理学
渴求
认知
反应性(心理学)
纹状体
医学
病理
多巴胺
替代医学
作者
Robert C. Lorenz,Janina Krüger,Britta Neumann,Björn H. Schott,Christian Kaufmann,Andreas Heinz,Torsten Wüstenberg
标识
DOI:10.1111/j.1369-1600.2012.00491.x
摘要
Despite a rising social relevance of pathological computer game playing, it remains unclear whether the neurobiological basis of this addiction-like behavioral disorder and substance-related addiction are comparable. In substance-related addiction, attentional bias and cue reactivity are often observed. We conducted a functional magnetic resonance study using a dot probe paradigm with short-presentation (attentional bias) and long-presentation (cue reactivity) trials in eight male pathological computer game players (PCGPs) and nine healthy controls (HCs). Computer game-related and neutral computer-generated pictures, as well as pictures from the International Affective Picture System with positive and neutral valence, served as stimuli. PCGPs showed an attentional bias toward both game-related and affective stimuli with positive valence. In contrast, HCs showed no attentional bias effect at all. PCGPs showed stronger brain responses in short-presentation trials compared with HCs in medial prefrontal cortex (MPFC) and anterior cingulate gyrus and in long-presentation trials in lingual gyrus. In an exploratory post hoc functional connectivity analyses, for long-presentation trials, connectivity strength was higher between right inferior frontal gyrus, which was associated with inhibition processing in previous studies, and cue reactivity-related regions (left orbitofrontal cortex and ventral striatum) in PCGPs. We observed behavioral and neural effects in PCGPs, which are comparable with those found in substance-related addiction. However, cue-related brain responses were depending on duration of cue presentation. Together with the connectivity result, these findings suggest that top-down inhibitory processes might suppress the cue reactivity-related neural activity in long-presentation trials.
科研通智能强力驱动
Strongly Powered by AbleSci AI