计算机科学
杠杆(统计)
基于游戏的学习
多媒体
学习环境
过程(计算)
体验式学习
同步学习
数字化学习
教育技术
游戏设计
人机交互
合作学习
教学方法
人工智能
数学教育
心理学
操作系统
作者
Phit-Huan Tan,Siew-Woei Ling,Choo‐Yee Ting
标识
DOI:10.1145/1306813.1306844
摘要
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-based learning has been promoted as an alternative teaching and learning methodology. Digital games, an interactive piece of technology within the multimedia learning environment, could foster the learning process effectively and interestingly especially among young learners. Researchers and game designers have noted this promising technology and proposed some frameworks and models to foster multimedia learning environment. However, most of the models do not address the learning behavior in game design, which is important to facilitate learning process in game-based learning. In view of this, this paper focuses on proposing and discussing components that leverage the pedagogical aspects in designing game-based learning environment.
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