上瘾
心理学
消费(社会学)
断言
现象
重复(修辞手法)
社会心理学
广告
社会学
计算机科学
业务
神经科学
认识论
语言学
哲学
程序设计语言
社会科学
作者
Ting‐Jui Chou,Chih-Chen Ting
出处
期刊:Cyberpsychology & behavior
[Mary Ann Liebert]
日期:2003-12-01
卷期号:6 (6): 663-675
被引量:404
标识
DOI:10.1089/109493103322725469
摘要
Consumer habit, an important key to repetitive consumption, is an interesting yet puzzling phenomenon. Sometimes this consumption becomes obsessive—consumers will continue to act a certain way even when they feel it is not in their best interests. However, not all consumers develop such addictions. This study uses cyber-game addiction syndrome as an analogue to trace the possible causes of consumer addiction. Results from structure equation modeling show that repetition of favorite activities has a moderate effect upon addiction, which is in line with the assertion of rational addiction theory. However, flow experience—the emotional state embracing perceptional distortion and enjoyment—shows a much stronger impact on addiction. This suggests that consumers who have experienced flow are more likely to be addicted.
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