满足
透视图(图形)
个性化
自治
激励
自决论
能力(人力资源)
营销
消费者行为
计算机科学
心理学
业务
社会心理学
微观经济学
经济
人工智能
法学
政治学
作者
Tong Che,Yonggang Peng,Qiang Zhou,Alissa Dickey,Fujun Lai
标识
DOI:10.1016/j.elerap.2023.101268
摘要
Gamification design in e-commerce ecosystems has developed rapidly, attracting scholars' and managers' attention. The E-commerce ecosystem includes multiple players, including buyers, sellers and platforms. Therefore, it is important to investigate the impact of platform gamification design on purchase behavior and explore the underlying impact mechanisms. Based on self-determination theory, three types of gamification design features (i.e., goals, personalization, and interaction) were identified and found to produce different motivational incentives among users, which satisfied consumers' needs of competence, autonomy, and socializing. Further, a structural model based on the use and gratification theory is proposed to explain the mechanism underlying the impact of gamification design on consumer purchase behavior. Data were collected and analyzed using Mplus, and theoretical and practical implications were identified.
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