沉浸式技术
新颖性
虚拟现实
混合现实
新兴技术
消费者行为
增强现实
计算机科学
质量(理念)
消费者研究
营销
业务
心理学
人机交互
社会心理学
哲学
认识论
人工智能
作者
Anupama Ambika,Hyunju Shin,Varsha Jain
标识
DOI:10.1177/03128962231181429
摘要
Immersive technologies, including augmented reality (AR), virtual reality (VR), mixed reality (MR), and three-dimensional (3D) views, are digitally expanding consumers’ reality, enabling never-before-seen experiences. As these technologies transform from a quirky novelty into a ubiquitous utility for consumers, we analyze the advances of the past two decades of research that elaborate on the influence of immersive technologies on consumer behavior. While the past reviews in this area have focused on a limited number of immersive technologies or their application in a sole industry, we holistically analyze and compare the influence of AR, VR, MR, and 3D on consumer behavior across various sectors. We adopt an integrated TCM (Theories, Contexts, and Methods)-ADO (Antecedents, Decisions, and Outcomes) framework to systematically review 129 studies from high-quality academic journals. The findings from this analysis present implications for future research, theory, and practice. JEL Classification: M31 Marketing
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