符号互动论
2019年冠状病毒病(COVID-19)
互动论
社会学
心理学
社会心理学
社会科学
医学
疾病
病理
传染病(医学专业)
作者
Caitlin Veal,Matt Coward-Gibbs,Jack Denham,Matthew Spokes
标识
DOI:10.1177/15554120241273873
摘要
This paper investigates how players perceive and understand the sociality afforded by online social video games (OSGs), framed by the COVID-19 pandemic. Utilizing data from semi-structured interviews ( n = 20), we apply Blumer’s concept of symbolic interactionism to explore the ways in which video games take on new meanings in co-constructed, collaborative and contributory digital spaces. We argue (a) that games offer a meaningful social experience, (b) that this sociality flourishes due to the perceived lack of social risk particularly due to OSG characteristics of perceived or real anonymity, (c) that this works to facilitate social development, and (d) that these characteristics were valuable in the context of a pandemic at a time of reduced social interaction. Our contribution shows that online video game spaces alter the risk profile of forming and maintaining connections by reframing interaction as the cooperation toward shared goals.
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