强化学习
偏爱
帕累托原理
钢筋
多目标优化
计算机科学
偏好学习
决策者
数学优化
帕累托最优
人工智能
机器学习
数学
工程类
运筹学
统计
结构工程
作者
Hiroyuki Yamamoto,Tomohiro Hayashida,Ichiro Nishizaki,Shinya Sekizaki
标识
DOI:10.1109/iwcia.2017.8203579
摘要
Reinforcement learning which is applied to multiobjective optimization problem is called multi-objective reinforcement learning. Related works in the study field of the multiobjective Reinforcement Learning indicate that multi-objective reinforcement learning with a choice procedure based on Hypervolume is effective for finding Pareto optimal solution of multiobjective optimization problems. However, a selected Pareto optimal solution based on Hypervolume does not always match the preference of a decision maker. This study proposes interactive multi-objective reinforcement learning which can reflect the preference structure of a decision maker using scalarization method and interactive method after discovering Pareto optimal solution.
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