Optimizing Interface and Interaction Design for Non-immersive VR Firefighting Games: A User Experience Approach

计算机科学 人机交互 用户界面 接口(物质) 消防 多媒体 程序设计语言 操作系统 化学 有机化学 气泡 最大气泡压力法
作者
Linjing Sun,Boon Giin Lee,Matthew Pike,Wan‐Young Chung
出处
期刊:Lecture Notes in Computer Science 卷期号:: 344-352
标识
DOI:10.1007/978-3-031-53827-8_30
摘要

In light of the pressing imperative for enhanced fire safety education within the Chinese context, this research delves into the intricacies of interface and interaction design for non-immersive Virtual Reality (VR) firefighting simulations anchored on computer platforms. Utilizing a bespoke VR prototype developed within the Unity environment, the study offers a systematic exploration of variables such as the spatial orientation of informational panels, luminance calibrations, and the dynamics of keyboard-mediated spray interactions. Empirical findings underscore a prevailing inclination among users towards luminous fire scenario visualizations, with a manifest predilection for the strategic alignment of task-centric panels to the left and ancillary hint panels to the right. Interactionally, a sustained keypress modality for simulating spraying actions emerged as the favored paradigm. While the concealment functionality of panels garnered predominantly affirmative reception, the hover-induced display modality was met with notable reservation. The derived insights proffer pivotal heuristics for the optimization of interface design in VR-centric fire safety pedagogical tools, encapsulating prospects for enriched user engagement and augmented instructional efficacy.

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