沉浸式(数学)
沉浸式技术
人机交互
立体视
计算机科学
质量(理念)
构造(python库)
多媒体
虚拟现实
人工智能
数学
认识论
哲学
程序设计语言
纯数学
作者
James J. Cummings,Jeremy N. Bailenson
出处
期刊:Media Psychology
[Taylor & Francis]
日期:2015-05-15
卷期号:19 (2): 272-309
被引量:1225
标识
DOI:10.1080/15213269.2015.1015740
摘要
The concept of presence, or "being there" is a frequently emphasized factor in immersive mediated environments. It is often assumed that greater levels of immersive quality elicit higher levels of presence, in turn enhancing the effectiveness of a mediated experience. To investigate this assumption the current meta-analysis synthesizes decades of empirical research examining the effect of immersive system technology on user experiences of presence. Aggregating 115 effect sizes from 83 studies, it finds that technological immersion has a medium-sized effect on presence. Additionally, results show that increased levels of user-tracking, the use of stereoscopic visuals, and wider fields of view of visual displays are significantly more impactful than improvements to most other immersive system features, including quality of visual and auditory content. These findings are discussed in light of theoretical accounts of the presence construct as well as practical implications for design.
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