Mediating effect of esports content live streaming in the relationship between esports recreational gameplay and esports event broadcast

娱乐 背景(考古学) 调解 计算机科学 消费(社会学) 事件(粒子物理) 用户生成的内容 多媒体 社会化媒体 万维网 社会学 地理 量子力学 物理 考古 法学 社会科学 政治学
作者
Wooyoung Jang,Kevin K. Byon,Thomas Baker,Yosuke Tsuji
出处
期刊:Sport, business and management [Emerald Publishing Limited]
卷期号:11 (1): 89-108 被引量:35
标识
DOI:10.1108/sbm-10-2019-0087
摘要

Purpose Recently, Jang and Byon (2020) found that esports recreational gameplay consumption is causally linked to esports online media consumption. In the context of esports, live-streaming content (by individual creators) is a new type of media consumption, which should be distinguished from esports event broadcast. Extending Jang and Byon’s finding, the purpose of this study is to examine the mediating effect of esports content live streaming in the relationship between esports recreational gameplay and esports event broadcast because it allows the games to be more accessible to viewers due to two-way communication. In order to test for stability of the mediating effect of esports live content streaming, we examined the hypothesized model across the three genres (i.e. imagination [ n = 224], physical enactment [ n = 195], sport simulation [ n = 179]). Design/methodology/approach Data ( N = 598) were collected via an online survey from individuals who had experienced esports recreational gameplay. A total of 15 items with five dimensions (i.e. esports recreational gameplay, esports content live streaming, esports event broadcast, streamer identification, and pro-player identification) were adapted from existing studies. The two identification constructs and gender were used as control variables. Findings The model fit of the measurement model was found to be acceptable via CFA. The results of SEM indicated that the intention of esports content live streaming consumption played a full mediation role in the relationship between esports recreational gameplay behavior and the intention of esports event broadcast consumption. Additionally, we found the mediating effect of esports content live streaming across the three genres. Originality/value This study contributes to literature related to the esports consumer behavior by conceptualizing esports content live streaming and found that esports content live streaming represents a mechanism that underlies the relationship between esports recreational gameplay intention and esports event broadcast consumption.

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
噜啦噜啦发布了新的文献求助10
3秒前
彭于晏应助笨笨甜瓜采纳,获得10
4秒前
4秒前
Mathletics完成签到 ,获得积分10
4秒前
4秒前
5秒前
马夋完成签到,获得积分10
6秒前
7秒前
马夋发布了新的文献求助10
9秒前
隐形曼青应助shineshine采纳,获得10
9秒前
FBQZDJG2122完成签到,获得积分10
9秒前
orixero应助科研小白采纳,获得10
9秒前
大个应助熵增采纳,获得10
10秒前
10秒前
ding应助噜啦噜啦采纳,获得10
11秒前
上官若男应助吐司采纳,获得10
12秒前
琪玛苏发布了新的文献求助10
13秒前
puppynorio发布了新的文献求助50
14秒前
呼呼呼完成签到 ,获得积分10
14秒前
Zkxxxx应助马夋采纳,获得10
15秒前
sdd完成签到,获得积分10
16秒前
17秒前
17秒前
Ava应助Iwan采纳,获得10
20秒前
包子完成签到,获得积分10
20秒前
leolin完成签到,获得积分10
20秒前
ding应助幸福果汁采纳,获得10
20秒前
量子星尘发布了新的文献求助10
21秒前
善学以致用应助琪玛苏采纳,获得10
22秒前
。。。完成签到 ,获得积分20
22秒前
23秒前
笨笨甜瓜发布了新的文献求助10
23秒前
梦雨甘发布了新的文献求助10
23秒前
23秒前
wu8577应助善良苞络采纳,获得10
24秒前
黑眼圈发布了新的文献求助30
25秒前
26秒前
27秒前
JamesPei应助今天开始吃草采纳,获得10
28秒前
吼吼吼完成签到,获得积分10
29秒前
高分求助中
The Mother of All Tableaux Order, Equivalence, and Geometry in the Large-scale Structure of Optimality Theory 2400
Ophthalmic Equipment Market by Devices(surgical: vitreorentinal,IOLs,OVDs,contact lens,RGP lens,backflush,diagnostic&monitoring:OCT,actorefractor,keratometer,tonometer,ophthalmoscpe,OVD), End User,Buying Criteria-Global Forecast to2029 2000
A new approach to the extrapolation of accelerated life test data 1000
Cognitive Neuroscience: The Biology of the Mind 1000
Cognitive Neuroscience: The Biology of the Mind (Sixth Edition) 1000
Optimal Transport: A Comprehensive Introduction to Modeling, Analysis, Simulation, Applications 800
Official Methods of Analysis of AOAC INTERNATIONAL 600
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 遗传学 基因 物理化学 催化作用 冶金 细胞生物学 免疫学
热门帖子
关注 科研通微信公众号,转发送积分 3959401
求助须知:如何正确求助?哪些是违规求助? 3505622
关于积分的说明 11124998
捐赠科研通 3237410
什么是DOI,文献DOI怎么找? 1789120
邀请新用户注册赠送积分活动 871577
科研通“疑难数据库(出版商)”最低求助积分说明 802844