计算机科学
增强现实
多媒体
清晰
背景(考古学)
过程(计算)
人机交互
移动设备
可用性
万维网
古生物学
生物化学
化学
生物
操作系统
作者
Agariadne Dwinggo Samala,Natalie-Jane Howard,Santiago Criollo-C,Ridho Dedy Arief Budiman,Muhammad Hakiki,Yayuk Hidayah
标识
DOI:10.3991/ijim.v18i13.47565
摘要
This study aimed to develop an interactive mobile application based on augmented reality (IMoART), which could contribute to reshaping the learning paradigm in computer hardware courses. The IMoART application employs a marker-based tracking method. Accessible on smartphones, it integrates into the learning process, is attractive to students, and fosters engagement as users can visualize hardware through 3D objects. The application serves as an alternative and supplementary learning tool to make the educational experience more enjoyable while potentially reducing school expenditures. The results of the development process, which involved using the 4D model (define, design, develop, and disseminate), showed that the IMoART application is effective, with notable feasibility scores of 3.68 for the media aspect and 3.81 for the material aspect, as evaluated by media and subject matter experts. User responses from teachers and students further support the positive outcomes of the IMoART application, achieving a robust practicality score of 84.68%. Noteworthy aspects such as ease of navigation, clarity, aesthetic features, and instructional quality demonstrate high practicality. This study contributes significantly to the literature by presenting an evaluated model that offers an enjoyable and efficient learning experience using 3D objects, videos, images, simulations, and interactive animations in the context of computer hardware learning.
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