萧条(经济学)
心理健康
互联网隐私
信任
心理学
情感(语言学)
互联网
社会化
公共卫生
面子(社会学概念)
精神科
广告
业务
社会心理学
计算机科学
医学
社会学
万维网
经济
沟通
社会科学
护理部
机器学习
宏观经济学
作者
Zhi Cheng,Brad N. Greenwood,Paul A. Pavlou
标识
DOI:10.1080/07421222.2021.2023407
摘要
Emerging literature has begun to investigate the role of technology in public health. Yet, a minimal amount is understood about whether, how, and why digital games, notably mobile games, might affect mental health, particularly depression. In this work, we examine the effect of location-based mobile gaming on local depression trends. We measure population-level depression using a well-established mechanism from the medical and public health literature, internet search of depression-related terms. We argue that the introduction of Pokémon Go, a mobile game that encourages outdoor physical activity, face-to-face socialization, and exposure to nature, may alleviate non-clinical forms of mild depression for users playing the game. To identify the effect, we employ a difference-in-differences approach to exploit the staggered release of Pokémon Go into 166 regions in 12 English-speaking countries. We empirically document a disproportionate decrease in depression-related search in those regions where users are able to play Pokémon Go. This finding lends credence to anecdotal claims that location-based mobile games may alleviate symptoms of depression of their users, underscoring the mental health opportunities of location-based mobile gaming and creating new opportunities for information systems research.
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