虚拟现实
多媒体
博物馆学
人机交互
人工现实
混合现实
计算机科学
视觉艺术
计算机中介现实
艺术
作者
Hyunae Lee,Timothy Jung,M. Claudia tom Dieck,Namho Chung
标识
DOI:10.1016/j.im.2019.103229
摘要
Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain enjoyable and immersive information about museum collections. Drawing from the four realms of the experience economy, we assume absorptive experiences influence immersive experiences, overall museum VR tour experience, and intention to visit a museum. The results show that all the hypotheses are supported. Furthermore, we compared and tested the proposed model and its rival model (postulating the direct influence of the four realms of the experience economy on museum VR experience) and found that the proposed model is better than the rival model.
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