虚拟现实
沉浸式技术
计算机科学
干预(咨询)
人机交互
多媒体
心理学
精神科
作者
Adam Carreon,Sean J. Smith,Bruce B. Frey,Amber Rowland,Maggie Mosher
标识
DOI:10.1080/15391523.2023.2182851
摘要
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was used to compare a fully-immersive VR intervention and an identical non-immersive VR intervention for a group of middle school participants with ASD (N = 22). Participants were randomly assigned a screen-based VR experience or a head-mounted display VR experience through rolling randomization. Results indicate that while the more immersive condition did not produce higher acquisition than the non-immersive condition, both device conditions did produce significant increases in learning.
科研通智能强力驱动
Strongly Powered by AbleSci AI