联盟
战斗
游戏研究
游戏设计
计算机科学
电子游戏
投影(关系代数)
多媒体
媒体研究
社会学
历史
天文
算法
物理
考古
作者
Marçal Mora‐Cantallops,Miguel‐Ángel Sicilia
标识
DOI:10.1016/j.entcom.2018.02.005
摘要
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided.
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