疏浚
发掘
水下
计算机科学
光学(聚焦)
任务(项目管理)
海洋工程
水下考古学
工程类
地质学
岩土工程
系统工程
海洋学
物理
光学
作者
Pavel Kouřil,Fotis Liarokapis
出处
期刊:IEEE Computer Graphics and Applications
[Institute of Electrical and Electronics Engineers]
日期:2018-03-01
卷期号:38 (2): 103-111
被引量:8
标识
DOI:10.1109/mcg.2018.021951637
摘要
Underwater excavation is still a very difficult and demanding task. One of the main problems is how to train inexperienced archaeologists. One of archaeologys most challenging tasks is known as dredging. This article presents a novel system for simulating underwater excavation techniques using immersive VR. The focus is not on simulating swimming but on excavating underwater while following established archaeological methods and techniques. In particular, the use of dredging procedures was implemented by a realistic simulation of sand in real-time performance. The working area for performing dredging with an airlift is currently limited to 2 by 2 meters, and users need to excavate it aiming to find artifacts within a specific amount of time.
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