The Game Experience Questionnaire

感觉 心理学 业余时间 可交付成果 会话(web分析) 社会心理学 计算机科学 应用心理学 工程类 万维网 运营管理 系统工程
作者
Wijnand A. IJsselsteijn,Y. Kort,Karolien Poels
链接
摘要

This document contains the English version of the Game Experience Questionnaire. The development and testing of the Game Experience Questionnaire is described in project Deliverable 3.3. The Game Experience Questionnaire has a modular structure and consists of : 1. The core questionnaire 2. The Social Presence Module 3. The Post-game module. In addition to these modules, a concise in-game version of the GEQ was developed. All three modules are meant to be administered immediately after the game-session has finished, in the order given above. Part one and two probe the players’ feelings and thoughts while playing the game; Part 3, the post-game module, assesses how players felt after they had stopped playing. Part 1 is the core part of the GEQ. It assesses game experience as scores on seven components: Immersion, Flow, Competence, Positive and Negative Affect, Tension, and Challenge. For a robust measure, we need five items per component. As translation of questionnaire items, no matter how carefully performed, sometimes results in suboptimal scoring patterns, we have added a spare item to all components. After the first use of the translated GEQs, scale analyses will be performed to check whether any item should be discarded or replaced. Part 2, the social presence module, investigates psychological and behavioural involvement of the player with other social entities, be they virtual (i.e., in-game characters), mediated (e.g., others playing online), or co-located. This module should only be administered when at least one of these types of co-players were involved in the game. Part 3, the post-game module, assesses how players felt after they had stopped playing. This is a relevant module for assessing naturalistic gaming (i.e., when gamers have voluntarily decided to play), but may also be relevant in experimental research. The In-game version of the GEQ is a concise version of the core questionnaire. It has an identical component structure and consists of items selected from this module. The in-game questionnaire is developed for assessing game experience at multiple intervals during a game session, or play-back session. This should facilitate the validation of continuous and real-time indicators some of the partners in the FUGA project are developing.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
1秒前
1秒前
1秒前
Jasper应助QQ星采纳,获得10
1秒前
yyds发布了新的文献求助10
1秒前
水上书完成签到,获得积分10
1秒前
lujiao完成签到,获得积分20
2秒前
2秒前
3秒前
smile完成签到 ,获得积分10
3秒前
张三完成签到,获得积分10
3秒前
3秒前
chen发布了新的文献求助10
4秒前
yhm7426发布了新的文献求助30
5秒前
SHI发布了新的文献求助10
5秒前
嘟嘟豆806完成签到 ,获得积分10
6秒前
lmkpx发布了新的文献求助10
7秒前
科研通AI5应助qishiyy采纳,获得10
7秒前
紫麒麟完成签到,获得积分10
8秒前
三木完成签到 ,获得积分10
8秒前
10秒前
受激布里渊散射完成签到,获得积分10
10秒前
crack完成签到,获得积分10
10秒前
谦让的无极完成签到,获得积分10
11秒前
在水一方应助开心的熊猫采纳,获得10
11秒前
12秒前
apple红了完成签到 ,获得积分10
12秒前
爆米花应助SHI采纳,获得10
12秒前
Lee完成签到 ,获得积分10
13秒前
夏夏完成签到 ,获得积分10
15秒前
曹先生发布了新的文献求助10
15秒前
pancake发布了新的文献求助10
15秒前
枕月听松完成签到,获得积分10
16秒前
鬼无二心完成签到,获得积分10
16秒前
Hello应助lujiao采纳,获得10
16秒前
16秒前
可爱的函函应助薛得豪采纳,获得10
17秒前
Daniel完成签到,获得积分10
18秒前
18秒前
18秒前
高分求助中
Pipeline and riser loss of containment 2001 - 2020 (PARLOC 2020) 1000
哈工大泛函分析教案课件、“72小时速成泛函分析:从入门到入土.PDF”等 660
Theory of Dislocations (3rd ed.) 500
Comparing natural with chemical additive production 500
The Leucovorin Guide for Parents: Understanding Autism’s Folate 500
Phylogenetic study of the order Polydesmida (Myriapoda: Diplopoda) 500
A Manual for the Identification of Plant Seeds and Fruits : Second revised edition 500
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 内科学 生物化学 物理 计算机科学 纳米技术 遗传学 基因 复合材料 化学工程 物理化学 病理 催化作用 免疫学 量子力学
热门帖子
关注 科研通微信公众号,转发送积分 5213290
求助须知:如何正确求助?哪些是违规求助? 4389206
关于积分的说明 13666238
捐赠科研通 4250143
什么是DOI,文献DOI怎么找? 2331945
邀请新用户注册赠送积分活动 1329645
关于科研通互助平台的介绍 1283189