渴求
经颅直流电刺激
事件相关电位
神经科学
线索反应性
神经调节
反应性(心理学)
电流(流体)
事件(粒子物理)
深部经颅磁刺激
刺激
心理学
互联网
医学
磁刺激
临床心理学
物理医学与康复
听力学
脑电图
计算机科学
万维网
上瘾
物理
病理
替代医学
热力学
量子力学
作者
Sung Nyun Kim,Jung‐Seok Choi,Minkyung Park,So Young Yoo,Areum Choi,Ja Wook Koo,Ung Gu Kang
标识
DOI:10.3389/fpubh.2024.1494313
摘要
This study assessed the effects of transcranial direct current stimulation (tDCS) on cue reactivity and craving for game-related cues using event-related potentials (ERPs) in internet gaming disorder (IGD) patients. At baseline, a series of game-related and neutral pictures were shown to both IGD and healthy controls (HCs) while ERPs were recorded. Late positive potentials (LPP) were used to investigate cue reactivity. During intervention, IGD patients received 10 sessions (two sessions/day for 5 consecutive days, 2 mA for 20 min/session) of tDCS to the left (anode stimulation) and right (cathode) dorsolateral prefrontal cortex. Subjectively assessed craving and LPP component was analyzed before stimulation and at the 1-month follow-up after tDCS in IGD. At baseline, patients with IGD showed higher LPP amplitudes for game-related cues in the centro-parietal and parietal regions than HCs. After 10 sessions of tDCS, increased LPP amplitudes decreased significantly at 1-month follow-up., as well as subjective craving for gaming. These findings suggest that neurophysiological arousal in response to game-related cues in the IGD group could be modulated by the effects of tDCS. LPP was a significant neurophysiological marker of the neuroplastic response of cue reactivity underlying the therapeutic effect of tDCS on IGD. Based on the present findings, tDCS could be expanded to the treatment of other addictive disorders, including substance use disorder and behavioral addictions.
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