现实主义
游戏娱乐
人气
美学
旅游
社会学
集合(抽象数据类型)
电子游戏
信条
社会心理学
心理学
广告
认识论
历史
艺术
视觉艺术
政治学
多媒体
计算机科学
哲学
考古
法学
业务
程序设计语言
作者
Nicholas David Bowman,Alexander Vandewalle,Rowan Daneels,Yoon Lee,Siyang Chen
标识
DOI:10.1177/15554120231162428
摘要
Historical video games set in famous places in the world history have grown in popularity. The current study extends prior work in analyzing how social realism (a dimension of perceived realism focused on regarding game characters and events as authentic) is related to entertainment outcomes, assessing the extent to which sense of place further contributes to these outcomes, and examining how these experiences encourage tourism. As an internal replication, we surveyed international fans of the Assassin's Creed franchise about their experiences with one of four different games set in modern history (Unity, Syndicate) or antiquity ( Origins, Odyssey). For modern historical games, increased social realism was correlated with enjoyment and increased sense of place was correlated with appreciation. For all games, sense of place was positively associated with tourism intentions. These findings are discussed in relation to the role of perceived realism in the experience and influence of playing historical video games.
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