游戏娱乐
透视图(图形)
动力学(音乐)
消费(社会学)
媒体消费
社会学
心理学
概念模型
广告
计算机科学
多媒体
业务
艺术
社会科学
视觉艺术
人工智能
数据库
教育学
作者
Peter Vorderer,Christoph Klimmt,Ute Ritterfeld
标识
DOI:10.1111/j.1468-2885.2004.tb00321.x
摘要
This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do. Based on a description of what is meant by complexity and dynamics, the authors outline a conceptual model that is centered around enjoyment as the core of entertainment, and that addresses prerequisites of enjoyment which have to be met by the individual media user and by the given media product. The theoretical foundation is used to explain why people display strong preferences for being entertained (motivational perspective) and what kind of consequences entertaining media consumption may have (effects perspective, e.g., facilitation of learning processes).
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