像素
计算机视觉
蒙特卡罗方法
计算机科学
小波变换
GSM演进的增强数据速率
人工智能
小波
全局照明
算法
边缘检测
计算机图形学(图像)
图像(数学)
图像处理
数学
渲染(计算机图形)
统计
作者
Holger Dammertz,Daniel Sewtz,Johannes Hanika,Hendrik P. A. Lensch
出处
期刊:High Performance Graphics
日期:2010-06-25
卷期号:: 67-75
被引量:68
标识
DOI:10.5555/1921479.1921491
摘要
We present a fast and simple filtering method designed for ray traced Monte Carlo global illumination images which achieves real-time rates. Even on modern hardware only few samples can be traced for interactive applications, resulting in very noisy outputs. Taking advantage of the fact that Monte Carlo computes hemispherical integrals that may be very similar for neighboring pixels we derive a fast edge-avoiding filtering method in screen space using the A-Trous wavelet transform that operates on the full noisy image and produces a result that is close to a solution with many more samples per pixel.
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