篮球
计算机科学
虚拟现实
无礼的
沉浸式(数学)
人机交互
模拟
培训体系
多媒体
培训(气象学)
人工智能
工程类
运筹学
气象学
经济
考古
物理
历史
经济增长
纯数学
数学
作者
Wan-Lun Tsai,Tse–Yu Pan,Min‐Chun Hu
出处
期刊:IEEE Transactions on Visualization and Computer Graphics
[Institute of Electrical and Electronics Engineers]
日期:2020-12-22
卷期号:28 (8): 2970-2982
被引量:44
标识
DOI:10.1109/tvcg.2020.3046326
摘要
In this article, a VR-based basketball training system comprising a standalone VR device and a tablet is proposed. The system is intended to improve the ability of players to understand offensive tactics and practice these tactics correctly. We compare the training effectiveness of various degrees of immersion, including a conventional basketball tactic board, a 2D monitor, and virtual reality. A multi-camera-based human tracking system was designed and built around a real-world basketball court to record and analyze the running trajectory of each player during tactical execution. The accuracy of the running path and hesitation time at each tactical step were evaluated for each participant. Furthermore, we assessed several subjective measurements, including simulator sickness, presence, and sport imagery ability, to conduct a more comprehensive exploration of the feasibility of the proposed VR framework for basketball tactics training. The results indicate that the proposed system is useful for learning complex tactics. Furthermore, high VR immersion training improves athletes' abilities with regards to strategic imagery.
科研通智能强力驱动
Strongly Powered by AbleSci AI