VILLAGE—Virtual Immersive Language Learning and Gaming Environment: Immersion and presence

聊天机器人 功能可见性 沉浸式(数学) 计算机科学 虚拟机 学习环境 多媒体 虚拟实境 虚拟学习环境 语言习得 存在感 人机交互 万维网 虚拟现实 心理学 数学教育 操作系统 纯数学 数学
作者
Yi Fei Wang,Stephen Petrina,Francis Feng
出处
期刊:British Journal of Educational Technology [Wiley]
卷期号:48 (2): 431-450 被引量:92
标识
DOI:10.1111/bjet.12388
摘要

Abstract 3 D virtual worlds are promising for immersive learning in E nglish as a Foreign Language ( EFL ). Unlike E nglish as a Second Language ( ESL ), EFL typically takes place in the learners’ home countries, and the potential of the language is limited by geography. Although learning contexts where E nglish is spoken is important, in most EFL courses at the college level, EFL is taught by acquiring vocabularies, grammar and pragmatic features without contextual immersion. In this study, an immersive E nglish learning environment in a 3 D virtual world, O pen S imulator, was developed with two key learning artifacts, chatbot and time machine. A single‐factor, independent measures design was used to examines learners’ presence under four learning conditions: virtual learning environment without digital learning artifacts ( VE ), virtual learning environment with chatbot ( VEC ), virtual learning environment with time machine ( VETM ) and virtual learning environment with chatbot and time machine ( VECTM ). Three research questions emerging from the four learning conditions form the backbone of this study: (1) Does chatbot increase language learners’ presence in the immersive virtual E nglish learning environment? (2) Does time machine increase language learners’ presence in the immersive virtual E nglish learning environment? (3) Does the combined use of chatbot and time machine increase presence more than either learning artifact alone? The experimental results indicate that the chatbot and time machine increase the learners’ sense of immersion and presence. Best design practices should address how immersion and presence can be integrated into affordances of virtual worlds.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
共享精神应助甜美追命采纳,获得10
1秒前
润润轩轩完成签到 ,获得积分10
1秒前
ROMANTIC完成签到 ,获得积分10
1秒前
大气小小完成签到,获得积分20
1秒前
ywindm完成签到,获得积分10
2秒前
2秒前
jichups完成签到,获得积分10
2秒前
我是老大应助YQ采纳,获得10
2秒前
凉雨渲完成签到,获得积分10
3秒前
wad1314完成签到,获得积分10
3秒前
size_t完成签到,获得积分10
3秒前
温婉的凝丹完成签到 ,获得积分10
4秒前
辛夷完成签到,获得积分10
4秒前
5秒前
尉迟三颜完成签到,获得积分10
5秒前
勤恳的红酒完成签到,获得积分10
5秒前
anhuiwsy发布了新的文献求助10
5秒前
5秒前
学不懂数学应助淡然鸡翅采纳,获得10
6秒前
cyy1226发布了新的文献求助10
6秒前
司空天磊完成签到,获得积分10
6秒前
7秒前
7秒前
淡然的奎完成签到,获得积分10
7秒前
柠檬发布了新的文献求助30
7秒前
领导范儿应助nan采纳,获得10
7秒前
WAN发布了新的文献求助10
8秒前
UniTTEC9560完成签到,获得积分10
8秒前
chris完成签到,获得积分10
9秒前
动如脱兔完成签到,获得积分10
9秒前
畅快大象完成签到,获得积分10
9秒前
9秒前
随风发布了新的文献求助20
9秒前
涂山白切鸡完成签到,获得积分10
9秒前
润泽完成签到,获得积分10
9秒前
顾大喵完成签到,获得积分10
9秒前
青年才俊完成签到 ,获得积分10
9秒前
Leorihy19完成签到,获得积分10
10秒前
科研破忒头完成签到,获得积分10
10秒前
gxl完成签到,获得积分10
10秒前
高分求助中
【提示信息,请勿应助】关于scihub 10000
The Mother of All Tableaux: Order, Equivalence, and Geometry in the Large-scale Structure of Optimality Theory 3000
Social Research Methods (4th Edition) by Maggie Walter (2019) 2390
A new approach to the extrapolation of accelerated life test data 1000
北师大毕业论文 基于可调谐半导体激光吸收光谱技术泄漏气体检测系统的研究 390
Phylogenetic study of the order Polydesmida (Myriapoda: Diplopoda) 370
Robot-supported joining of reinforcement textiles with one-sided sewing heads 360
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 遗传学 基因 物理化学 催化作用 冶金 细胞生物学 免疫学
热门帖子
关注 科研通微信公众号,转发送积分 4009093
求助须知:如何正确求助?哪些是违规求助? 3548906
关于积分的说明 11300209
捐赠科研通 3283436
什么是DOI,文献DOI怎么找? 1810365
邀请新用户注册赠送积分活动 886129
科研通“疑难数据库(出版商)”最低求助积分说明 811259