叙述的
透视图(图形)
电子游戏
英雄
游戏艺术设计
游戏设计
博弈机制
点(几何)
电子游戏设计
元游戏
计算机科学
多媒体
非合作博弈
同时博弈
文学类
艺术
博弈论
人工智能
数学
几何学
数理经济学
标识
DOI:10.1177/0270467612469075
摘要
There are several types of characters in video games: the main protagonist/hero, the countless non-player characters (NPCs), and persistent non-player characters (PNPCs). While there is a substantial body of research about PNPCs from a game design point of view, they have been largely ignored by the academic community from a narrative perspective. The current essay aims to evaluate whether video game playing experience has an impact on a player’s reliance on the guidance of PNPCs in game play and if a higher degree of experience enables a player to have a better appreciation for the narrative qualities of PNPCs as well as their complexity as characters.
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