叙述的
约束(计算机辅助设计)
电子游戏
计算机科学
博弈机制
美学
认识论
社会学
人机交互
多媒体
艺术
语言学
数学
哲学
几何学
标识
DOI:10.1177/15554120231206429
摘要
Mechanics and narrations must be in the appropriate consonance to keep gamers engaged with the game; here is where time structures become crucial. Based on bibliographical revision and empiric observation, this work proposes the idea of temporal constraints as a concrete design variable that allows designers and researchers to measure and analyze how the game systems regulate progression time of players in the game. Temporal constraints are presented as a techno-aesthetic ludo-narrative component of video games; it combines the ludic and narrative aspects of the game. As a result, critical aspects of the new concept are clarified, and future research ideas are outlined.
科研通智能强力驱动
Strongly Powered by AbleSci AI