The New York Times presents Wordle, a word game where players guess a 5-letter word in six attempts, receiving feedback after each guess. This paper presents a comprehensive study using an ARIMA time series prediction model to forecast the number of reports in the Wordle game, leveraging autocorrelation, lag, and averaging of data to make accurate predictions. Additionally, four-word attributes potentially influencing report numbers are extracted and correlated. OLS regression models and Pearson correlation coefficients are employed to analyze the impact of these attributes, highlighting the frequency of solution words and the number of vowels as significant factors in predicting the results, while other effects were found to be negligible. The research findings are validated through statistical tests, offering valuable insights into Wordle game dynamics.