Emotional analysis of multiplayer online battle arena games addiction

满足 心理学 结构方程建模 上瘾 人气 社会心理学 娱乐 游戏娱乐 成瘾行为 感知 应用心理学 统计 数学 艺术 视觉艺术 神经科学 法学 政治学
作者
Echo Huang,Yalong Xing,X. Michael Song
出处
期刊:Frontiers in Psychology [Frontiers Media SA]
卷期号:15
标识
DOI:10.3389/fpsyg.2024.1347949
摘要

Introduction Multiplayer Online Battle Arena (MOBA) games have garnered widespread popularity as a form of recreational activity. The launch of League of Legends (LoL), a prominent MOBA game, has captivated the enthusiastic pursuit of gamers in the MOBA community. The surge in MOBA game fervor, coupled with the influence of personal emotions, can result in excessive engagement, ultimately leading to addiction. Objective This study aimed to investigate the moderating effects of visceral perception, behavior, and reflection on game players’ addiction within the framework of Leisure Theory (LT), Uses and Gratification Theory (UGT), and Emotional Design Theory (EDT). Methods A hypothesized theoretical model was developed and empirically evaluated based on 236 self-reported validated responses from MOBA gamers. SPSS (version 26) was employed for demographic analysis and game duration analysis. The measurement model and structural model analyses were conducted in two stages using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 4.1.0 to validate the nine theoretical hypotheses. Results It has been observed that personal emotions significantly contributes to MOBA game addiction during gamers’ leisure time or moments of gratification. Specifically, a noteworthy connection exists between two dimensions, namely gamers’ behavior and reflection, demonstrating a positive correlation with gaming addiction. Without taking entertainment as a motivating factor, there is no significant relationship between gamers’ leisure-time and visceral perception. Conclusion This study enhances the theoretical model of gamers’ behavioral motives in engaging with MOBA gaming and contributes to the expansion of research on game addiction theory. These findings offer valuable theoretical insights for emotional design in games and the design of mechanisms for preventing game addiction.

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