脑-机接口
计算机科学
脑电图
工作区
刺激(心理学)
可视化
抓住
人工智能
机器人
计算机视觉
人机交互
神经科学
心理学
生物
程序设计语言
心理治疗师
作者
Bin Fang,Wenlong Ding,Fuchun Sun,Jianhua Shan,Xiaojia Wang,Chengyin Wang,Xinyu Zhang
出处
期刊:IEEE Transactions on Cognitive and Developmental Systems
[Institute of Electrical and Electronics Engineers]
日期:2022-07-28
卷期号:15 (4): 1702-1711
被引量:21
标识
DOI:10.1109/tcds.2022.3194603
摘要
Brain–computer interface (BCI) has been gradually used in human–robot interaction systems. Steady-state visual evoked potential (SSVEP) as a paradigm of electroencephalography (EEG) has attracted more attention in the BCI system research due to its stability and efficiency. However, an independent monitor is needed in the traditional SSVEP-BCI system to display stimulus targets, and the stimulus targets map fixedly to some preset commands. These limit the development of the SSVEP-BCI application system in complex and changeable scenarios. In this study, the SSVEP-BCI system integrated with augmented reality (AR) is proposed. Furthermore, a stimulation interface is made by merging the visual information of the objects with stimulus targets, which can update the mapping relationship between stimulus targets and objects automatically to adapt to the change of the objects in the workspace. During the online experiment of the AR-based SSVEP-BCI cue-guided task with the robotic arm, the success rate of grasping is 87.50 ±3.10% with the SSVEP-EEG data recognition time of 0.5 s based on FB-tCNN. The proposed AR-based SSVEP-BCI system enables the users to select intention targets more ecologically and can grasp more kinds of different objects with a limited number of stimulus targets, resulting in the potential to be used in complex and changeable scenarios.
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