社会化媒体
万维网
社交媒体优化
计算机科学
期限(时间)
Web 2.0版
虚拟实境
政治学
用户生成的内容
社会学
公共关系
互联网
互联网隐私
虚拟现实
人机交互
物理
量子力学
作者
Andreas Kaplan,Michael Haenlein
标识
DOI:10.1016/j.bushor.2009.09.003
摘要
The concept of Social Media is top of the agenda for many business executives today. Decision makers, as well as consultants, try to identify ways in which firms can make profitable use of applications such as Wikipedia, YouTube, Facebook, Second Life, and Twitter. Yet despite this interest, there seems to be very limited understanding of what the term “Social Media” exactly means; this article intends to provide some clarification. We begin by describing the concept of Social Media, and discuss how it differs from related concepts such as Web 2.0 and User Generated Content. Based on this definition, we then provide a classification of Social Media which groups applications currently subsumed under the generalized term into more specific categories by characteristic: collaborative projects, blogs, content communities, social networking sites, virtual game worlds, and virtual social worlds. Finally, we present 10 pieces of advice for companies which decide to utilize Social Media.
科研通智能强力驱动
Strongly Powered by AbleSci AI