Making virtual reality "more real" and the perception of potential collisions

感知 虚拟现实 任务(项目管理) 单调的工作 驾驶模拟器 心理学 控制(管理) 模拟 计算机科学 认知心理学 人机交互 物理医学与康复 人工智能 工程类 物理疗法 医学 神经科学 系统工程 病理
作者
Russell L. Woods,A. J. Mandel,James Barabas,Risë B. Goldstein,Eli Peli
出处
期刊:Journal of Vision [Association for Research in Vision and Ophthalmology (ARVO)]
卷期号:4 (8): 814-814 被引量:3
标识
DOI:10.1167/4.8.814
摘要

Updated) Purpose: To see if making the experience in virtual reality closer to the “real world” experience (e.g. actually walking, rather than standing or sitting, in a walking simulator) affects task performance. Improved experience of “presence” might make performance in the virtual reality similar to real-world performance, whereas poor presence or an incorrect rendition might impair performance. Methods: We measured perception of a potential collision with stationary obstacles using four experimental situations to compare: standing or walking; walking with or without participant speed control; and correct or incorrect viewpoint. Participants stood or walked on a treadmill 75cm in front of a 95-degree-wide screen that displayed a “shopping mall” corridor with textured floor and shop fronts. Adult-man-size obstacles appeared for 1 second and participants indicated whether they would collide if they continued on the same path. Data for 14 participants were analyzed to find the participant’s perceived safe passing distance and decision quality. Results: When standing, participants had a slightly smaller perceived safe passing distance (p=0.07) and made better decisions (p=0.01) than when walking. Walking with and without participant speed control provided equivalent performance. The incorrect viewpoint biased the results to one side (p=0.08). Conclusions: Our attempts to increase realism did not alter perception of potential collisions. Our with-participant-speedcontrol walking condition required that the participant exert effort to propel the treadmill (i.e. not motorized), which might reduce task performance compared to a feedback-controlled motorized system. An incorrect viewpoint (rendition) caused a bias so obstacle side should be considered in data analysis. Other issues that might affect the experience of presence, including head-tracking and binocular view (stereo cue of flat screen), are under investigation. Supported in part by NIH grant EY12890

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
1秒前
兜兜完成签到,获得积分20
1秒前
段dwh完成签到,获得积分10
2秒前
3秒前
sss完成签到,获得积分10
3秒前
4秒前
misa完成签到 ,获得积分10
4秒前
摸鱼大王完成签到,获得积分10
6秒前
科研通AI6.2应助缓慢氧化采纳,获得10
7秒前
7秒前
霸气的冰旋完成签到,获得积分10
10秒前
荣荣发布了新的文献求助10
11秒前
11秒前
beiwei完成签到 ,获得积分10
15秒前
乐乐完成签到,获得积分10
15秒前
蜗牛撵大象完成签到,获得积分10
16秒前
16秒前
xian发布了新的文献求助10
17秒前
格物致知发布了新的文献求助50
17秒前
18秒前
lizh187完成签到 ,获得积分10
19秒前
蛋卷完成签到 ,获得积分10
21秒前
ch4_hcho完成签到,获得积分10
21秒前
Lyue完成签到,获得积分10
21秒前
22秒前
高兴可乐发布了新的文献求助10
22秒前
23秒前
飘逸秋双应助拜拜雪公主采纳,获得10
24秒前
VDoo完成签到,获得积分10
24秒前
赘婿应助开朗紫采纳,获得10
24秒前
青与春发布了新的文献求助10
26秒前
深情安青应助荣荣采纳,获得10
27秒前
雪白砖家完成签到 ,获得积分10
28秒前
缓慢氧化发布了新的文献求助10
28秒前
乐乐应助xian采纳,获得10
28秒前
酷波er应助高兴可乐采纳,获得10
29秒前
研友_8RlQ2n完成签到,获得积分10
30秒前
研友_VZG7GZ应助HUIFLY采纳,获得10
30秒前
Fairy完成签到 ,获得积分10
30秒前
31秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Modern Epidemiology, Fourth Edition 5000
Handbook of pharmaceutical excipients, Ninth edition 5000
Digital Twins of Advanced Materials Processing 2000
Weaponeering, Fourth Edition – Two Volume SET 2000
Social Cognition: Understanding People and Events 1000
Polymorphism and polytypism in crystals 1000
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 纳米技术 有机化学 物理 生物化学 化学工程 计算机科学 复合材料 内科学 催化作用 光电子学 物理化学 电极 冶金 遗传学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 6029737
求助须知:如何正确求助?哪些是违规求助? 7702032
关于积分的说明 16190968
捐赠科研通 5176833
什么是DOI,文献DOI怎么找? 2770285
邀请新用户注册赠送积分活动 1753660
关于科研通互助平台的介绍 1639323