计算机科学
搅动
图形
脱离理论
社交网络(社会语言学)
人工智能
机器学习
社会化媒体
人机交互
理论计算机科学
数据科学
万维网
劳动经济学
经济
老年学
医学
作者
You Jung Han,Jihoon Moon,Jiyoung Woo
出处
期刊:IEEE Access
[Institute of Electrical and Electronics Engineers]
日期:2024-01-01
卷期号:12: 101971-101984
被引量:1
标识
DOI:10.1109/access.2024.3429559
摘要
This study introduces an innovative churn prediction model that leverages player activity and social interaction data from the massive multiplayer online role-playing game (MMORPG), Blade and Soul. This model uniquely visualizes player interactions as a graph structure and enhances prediction accuracy by integrating a graph convolution network (GCN) and correct and smooth (C&S) techniques into social network analysis. Focusing on the intrinsic features within the graph structure, the GCN delves into internal dynamics, whereas C&S synergistically incorporates external label propagation, considering the influence of neighboring players. The amalgamation of these methodologies increases the precision of churn predictions by considering both internal user characteristics and external social influences. This finding highlights the critical role of social activities in understanding player retention in MMORPGs. This study contributes significantly to the gaming industry by demonstrating how integrating social data into churn predictions can aid in the early detection of player disengagement, thereby bolstering the sustainability and growth of gaming services. Furthermore, it offers a novel framework for comprehensively comprehending and analyzing player churn by applying social network analysis and graph theory, providing profound insights into this complex phenomenon.
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