Understanding how gamification of English morphological analysis in a blended learning environment influences students’ engagement and reading comprehension

阅读理解 数学教育 混合学习 心理学 会话(web分析) 理解力 阅读(过程) 语素 阅读动机 计算机科学 教育技术 语言学 自然语言处理 万维网 哲学 程序设计语言
作者
Shen Qiao,Samuel Kai Wah Chu,Susanna S. Yeung
出处
期刊:Computer Assisted Language Learning [Informa]
卷期号:: 1-34 被引量:6
标识
DOI:10.1080/09588221.2023.2230273
摘要

AbstractAbstractMorphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a computer-based gamified approach was developed specifically to improve English morphological analysis. It was integrated into teacher instruction and formed blended learning. In the gamification design, progression/achievement-oriented game design elements (e.g., points, badges, levels and progress bar) were adopted, as were non-digital and social game design elements. A mixed methods approach was used to evaluate the effectiveness of this blended gamified programme on improving students' learning engagement and reading comprehension when compared to a conventional face-to-face, non-gamified method of teaching. The target was a group of Chinese students learning English as a foreign language (EFL). Two classes, comprising a total of 104 seventh graders, were assigned randomly to either the gamified or the non-gamified programme and received 10 sessions of training (55 min per session). The results of a one-way ANCOVA showed that students in the blended gamified programme performed significantly better on English reading comprehension than the face-to-face, non-gamified group. Furthermore, the blended gamified group showed significantly higher behavioural and cognitive engagement than the non-gamified group, although no significant difference was observed in emotional engagement. Interviews with the students shed light on the factors that improved their learning and engagement in the gamified class. This research expands the current understanding of gamification design and suggests some care should be taken in using social game design elements.Keywords: Blended learningengagementgamificationmorphologyreading comprehension Disclosure statementThe authors report there are no competing interests to declare.Data availability statementData available on request from the authors.Additional informationFundingThe research is partially supported by General Research Fund Scheme under Research Grant Council Hong Kong (no.: 18602220) given to the corresponding author.Correction StatementThis article has been corrected with minor changes. These changes do not impact the academic content of the article.

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
1秒前
问你有没有发挥完成签到,获得积分10
1秒前
浩浩发布了新的文献求助10
1秒前
lmx发布了新的文献求助10
2秒前
3秒前
3秒前
周新运发布了新的文献求助10
4秒前
活力太兰完成签到,获得积分10
4秒前
ECCE713发布了新的文献求助10
5秒前
共享精神应助高求采纳,获得10
5秒前
6秒前
6秒前
7秒前
gao完成签到,获得积分10
9秒前
感动语蝶发布了新的文献求助30
9秒前
jiwawa关注了科研通微信公众号
10秒前
11秒前
11秒前
浩浩发布了新的文献求助10
12秒前
舒适的富完成签到,获得积分10
13秒前
忧伤的冰淇淋关注了科研通微信公众号
13秒前
13秒前
英姑应助一原君采纳,获得10
13秒前
15秒前
yiyiyi发布了新的文献求助10
15秒前
学会了吗完成签到,获得积分10
16秒前
17秒前
morena发布了新的文献求助30
18秒前
18秒前
zynim1028完成签到,获得积分10
19秒前
小马甲应助水三寿采纳,获得10
19秒前
gao发布了新的文献求助10
20秒前
祝笑柳完成签到,获得积分10
20秒前
张子烜发布了新的文献求助10
21秒前
迷路白曼完成签到,获得积分10
22秒前
23秒前
23秒前
李佳欣发布了新的文献求助10
24秒前
24秒前
25秒前
高分求助中
Evolution 10000
Sustainability in Tides Chemistry 2800
юрские динозавры восточного забайкалья 800
Diagnostic immunohistochemistry : theranostic and genomic applications 6th Edition 500
Chen Hansheng: China’s Last Romantic Revolutionary 500
China's Relations With Japan 1945-83: The Role of Liao Chengzhi 400
Classics in Total Synthesis IV 400
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 催化作用 物理化学 免疫学 量子力学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 3150027
求助须知:如何正确求助?哪些是违规求助? 2801108
关于积分的说明 7843272
捐赠科研通 2458621
什么是DOI,文献DOI怎么找? 1308555
科研通“疑难数据库(出版商)”最低求助积分说明 628553
版权声明 601721