创造力
任务(项目管理)
虚拟机
启动(农业)
人机交互
控制(管理)
计算机科学
心理学
复制(统计)
社会心理学
工程类
人工智能
系统工程
生物
发芽
统计
操作系统
植物
数学
作者
Jérôme Guegan,Julien Nelson,Todd Lubart
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert]
日期:2017-03-01
卷期号:20 (3): 202-206
被引量:57
标识
DOI:10.1089/cyber.2016.0503
摘要
Because of the range of design possibilities they provide, virtual environments have a promising potential to support creative work. This article presents an experiment that explores the effects of contextual cues, provided in a virtual environment, on performance in a creative task. One hundred thirty-five participants completed a classical creativity task in one of three environments: a virtual creativity-conducive environment (CCE), comprising standardized elements identified from a survey as being characteristic of environments that support creativity, a real meeting room (real control environment), and its virtual replication (virtual control environment). Results show that participants produced more original ideas and explored idea categories in greater depth in the CCE than in the control conditions. These results were discussed in terms of research on creativity, priming, virtual environments, and of the design of workplaces.
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