Affect of the Game Player

敌意 侵略 心理学 情感(语言学) 社会心理学 电子游戏 焦虑 沟通 精神科 多媒体 计算机科学
作者
Craig A. Anderson,Catherine M. Ford
出处
期刊:Personality and Social Psychology Bulletin [SAGE Publishing]
卷期号:12 (4): 390-402 被引量:230
标识
DOI:10.1177/0146167286124002
摘要

Two experiments were conducted to examine the effects of playing different types of video games on players' short-term affective states. In the first experiment, college student subjects played 11 different video games and rated them on a number of characteristics. From these ratings, two games were selected for use in Experiment 2. These games differed only in the level of aggression displayed. One was highly aggressive; the other was only mildly aggressive. In Experiment 2, each subject played one of the games or was assigned to a no-game control condition. Hostility, anxiety, and depression subsequently were assessed by the Multiple Affect Adjective Checklist. Hostility was increased in both game conditions, relative to the control group. The high-aggression game led to higher hostility than the mild-aggression game, but the difference was not significant. However, those who had played the high-aggression game were significantly more anxious than either those who played the mild-aggression game or those who played no game (control). As expected, the experimental manipulation of game playing did not yield a main effect on depressive affect. Finally, there was a marginally significant sex by game interaction effect on the depression scores.

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