计算机科学
集合(抽象数据类型)
控制(管理)
人机交互
严肃的游戏
体力活动
多媒体
应用心理学
心理学
人工智能
物理医学与康复
医学
程序设计语言
作者
Greg Walsh,Jennifer Golbeck
标识
DOI:10.1145/2559206.2581326
摘要
Encouraging physical activity is an important public health issue. In this study, we set out to see if a game could be used to motivate people to be more active. We recruited 74 subjects to wear Fitbits -- a personal activity monitoring device that tracked the number of steps taken in a day -- and compared step totals in three experimental conditions: a control, a social interaction experience, and a social game we developed called StepCity. We found that for newer Fitbit users, the game led to users taking more steps than they did in a control condition. In this poster, we present the details of our system and the results of a controlled experiment.
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