Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling

沉浸式(数学) 叙述的 讲故事 虚拟现实 互动性 计算机科学 交互式叙事方式 人机交互 光学头戴式显示器 混合现实 移情 阿凡达 多媒体 心理学 人工智能 社会心理学 艺术 纯数学 文学类 数学
作者
Yunshui Jin,Minhua Ma,Zhejun Liu
出处
期刊:Interacting with Computers [Oxford University Press]
卷期号:36 (6): 383-397 被引量:3
标识
DOI:10.1093/iwc/iwae027
摘要

Abstract Technologies like virtual reality (VR) and augmented virtuality (AV) based on head-mounted display (HMD) have made immersive interactive narrative experience possible. To investigate the differences between HMD VR and HMD AV for interactive storytelling, an app entitled the Extended Journey has been designed, developed and deployed on both VR headsets and optical see-through (OST) mixed reality (MR) headsets. Subsequently, a within-subjects design experiment with sixty participants was conducted to measure different factors of user experience in HMD VR and HMD AV conditions. Additionally, a between-subjects design experiment with 62 participants was conducted to evaluate narrative immersion and presence. Quantitative results from the experiments reveal that HMD VR narrative had statistically significantly better narrative immersion, presence, enjoyment and perceived affinity of computer-generated (CG) characters compared with HMD AV narrative in the context of galleries and museums. Based on Sundar's Modality-Agency-Interactivity-Navigability (MAIN) model, we proposed and validated that sense of being-there and interaction mediated the relationship between immersive media modality and narrative immersion as well as empathy. Qualitative data and behavioral tests showed that young people have a higher preference for HMD VR over HMD AV, but for specific use scenarios, there is still a certain possibility of choosing HMD AV due to security and space limitations. These findings have theoretical implications for the psychology of VR and AV, and practical applications for HMD-based immersive narrative in general.
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