移情
幸福
悲伤
愤怒
背景(考古学)
心理学
虚拟现实
应用心理学
认知心理学
计算机科学
社会心理学
人机交互
古生物学
生物
作者
Emilija Kizhevska,Kristina Šparemblek,Mitja Luštrek
出处
期刊:PLOS ONE
[Public Library of Science]
日期:2024-07-18
卷期号:19 (7): e0307385-e0307385
标识
DOI:10.1371/journal.pone.0307385
摘要
Virtual reality (VR) technology is often referred to as the ‘ultimate empathy machine’ due to its capability to immerse users in alternate perspectives and environments beyond their immediate physical reality. In this study, participants will be immersed in 3-dimensional 360° VR videos where actors express different emotions (sadness, happiness, anger, and anxiousness). The primary objective is to investigate the potential relationship between participants’ empathy levels and the changes in their physiological attributes. The empathy levels will be self-reported with questionnaires, and physiological attributes will be measured using different sensors. The main outcome of the study will be a machine learning model to predict a person’s empathy level based on their physiological responses while watching VR videos. Despite the existence of established methodologies and metrics in research and clinical domains, our aim is to contribute to addressing the gap of a universally accepted “gold standard” for assessing empathy. Additionally, we expect to deepen our understanding of the relationship between different emotions and psychological attributes, gender differences in empathy, and the impact of narrative context on empathic responses.
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