混乱
虚拟现实
渲染(计算机图形)
感知
沉浸式(数学)
计算机科学
真实性测试
人机交互
混合现实
认知心理学
心理学
认知
人工智能
精神分析
数学
神经科学
纯数学
作者
Elise Bonnail,Julian Frommel,Éric Lecolinet,Samuel Huron,Jan Gugenheimer
标识
DOI:10.1145/3613904.3641992
摘要
Source confusion occurs when individuals attribute a memory to the wrong source (e.g., confusing a picture with an experienced event). Virtual Reality (VR) represents a new source of memories particularly prone to being confused with reality. While previous research identified causes of source confusion between reality and other sources (e.g., imagination, pictures), there is currently no understanding of what characteristics specific to VR (e.g., immersion, presence) could influence source confusion. Through a laboratory study (n=29), we 1) confirm the existence of VR source confusion with current technology, and 2) present a quantitative and qualitative exploration of factors influencing VR source confusion. Building on the Source Monitoring Framework, we identify VR characteristics and assumptions about VR capabilities (e.g., poor rendering) that are used to distinguish virtual from real memories. From these insights, we reflect on how the increasing realism of VR could leave users vulnerable to memory errors and perceptual manipulations.
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