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Variable Resistance—An Efficient Method to Generate Muscle Potentiation: A Systematic Review and Meta-Analysis

冲刺 荟萃分析 严格标准化平均差 系统回顾 投掷 斯科普斯 梅德林 出版偏见 物理医学与康复 科克伦图书馆 医学 物理疗法 内科学 生物 工程类 机械工程 生物化学
作者
Álvaro Huerta Ojeda,Claudio Cifuentes Zapata,Guillermo Barahona-Fuentes,María-Mercedes Yeomans-Cabrera,Luís Javier Chirosa
出处
期刊:International Journal of Environmental Research and Public Health [MDPI AG]
卷期号:20 (5): 4316-4316
标识
DOI:10.3390/ijerph20054316
摘要

Variable resistance (VR) is a methodology that has shown good results in developing muscular strength and power. However, no updated information relates to the use of VR as an activation to trigger post-activation performance enhancement (PAPE). The primary objective of this systematic review and meta-analysis was to review and qualitatively describe studies published between 2012 and 2022 that used VR to generate PAPE in muscle power-dominant sports. The secondary objective was to calculate the effect size of the different power outcomes reported in the selected studies. The search was designed following the PRISMA® guidelines for systematic reviews and meta-analyses and performed in the Web of Science (WOS), Scopus, SPORTDiscus, PubMed, and MEDLINE between 2012 and 2022. The methodological quality and risk of bias were evaluated with the Cochrane Collaboration tool. The main variables were the throwing speed, time in sprint tests, and jump height. The analysis was conducted with a pooled standardized mean difference (SMD) through a Hedges' g test (95% CI). Twenty-two studies were included in the systematic review and ten in the meta-analysis, revealing a trivial effect for throwing speed (SMD = 0.06; CI = 95%: -0.23-0.35; p = 0.69), a small effect for the time in sprint tests (SMD = -0.37; CI = 95%: -0.72--0.02; p = 0.04), and a moderate effect for jump height (SMD = 0.55; CI = 95%: 0.29-0.81; p ˂ 0.0001). All forms of VR used for neuromuscular activation effectively triggered PAPE. Specifically, the results showed that activation with VR generates performance increases in time, in sprint tests and jump height, and a trivial effect in throwing tests (speed and distance).

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