侵略
电子游戏
认知
心理学
干预(咨询)
毒物控制
人为因素与人体工程学
伤害预防
发展心理学
医疗急救
医学
多媒体
精神科
计算机科学
作者
Qian Zhang,Yi Cao,JingJin Tian
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert]
日期:2020-12-28
卷期号:24 (1): 5-10
被引量:39
标识
DOI:10.1089/cyber.2019.0676
摘要
In this study, we examined how playing a violent video game affected aggressive cognition and aggressive behavior. A total of 300 children (Mage = 6.38, SD = 0.25) were randomly recruited to play a violent or a nonviolent video game. Results revealed that briefly exposing children to a violent video game increased aggressive cognition and aggressive behavior. In addition, a significant game × sex interaction showed that this effect was larger for boys than for girls. Mediational pathways were found such that aggressive cognition mediated the relationship between violent video games and aggressive behavior, especially for boys. Findings were interpreted within and supported the framework of the general aggression model. Violent video game effects remain a societal concern, and boys should be regarded as a special group for aggression intervention.
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