双头垄断
网络效应
垄断
产业组织
投资(军事)
产品(数学)
双边市场
业务
外部性
订单(交换)
产量(工程)
点(几何)
微观经济学
新产品开发
经济
营销
古诺竞争
财务
几何学
政治
冶金
材料科学
法学
政治学
数学
作者
Edward G. Anderson,Geoffrey Parker,Burcu Tan
出处
期刊:Information Systems Research
[Institute for Operations Research and the Management Sciences]
日期:2014-03-01
卷期号:25 (1): 152-172
被引量:205
标识
DOI:10.1287/isre.2013.0505
摘要
Managers of emerging platforms must decide what level of platform performance to invest in at each product development cycle in markets that exhibit two-sided network externalities. High performance is a selling point for consumers, but in many cases it requires developers to make large investments to participate. Abstracting from an example drawn from the video game industry, we build a strategic model to investigate the trade-off between investing in high platform performance versus reducing investment in order to facilitate third party content development. We carry out a full analysis of three distinct settings: monopoly, price-setting duopoly, and price-taking duopoly. We provide insights on the optimum investment in platform performance and demonstrate how conventional wisdom about product development may be misleading in the presence of strong cross-network externalities. In particular, we show that, contrary to the conventional wisdom about “winner-take-all” markets, heavily investing in the core performance of a platform does not always yield a competitive edge. We characterize the conditions under which offering a platform with lower performance but greater availability of content can be a winning strategy.
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