多媒体
电子游戏
娱乐
科学教育
大众文化
计算机科学
数学教育
社会学
心理学
媒体研究
生态学
生物
作者
Nicolas Dietrich,Mélanie Jimenez,Manuel Souto,Aaron W. Harrison,Christophe Coudret,Eric Olmos
标识
DOI:10.1021/acs.jchemed.0c00233
摘要
Herein, we describe how video games, TV shows, or movies have been used to provide an innovative framework for students to think about chemistry and chemical engineering. The main objective of this paper is to show how science can be linked with pop-culture, to provide educators with recent materials to use in classrooms, and to discuss the benefits and limitations of such tools. The video games Fortnite, Spiderman, and Angry Birds, the TV shows Game of Thrones and Breaking Bad, the Marvel movies, and the animated programs Raving Rabbids and Dragon Ball are used to illustrate different approaches to engage with students and encourage them to learn in a more recreational environment.
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