符号学
计算机科学
启发式
人机交互
敏捷软件开发
游戏设计
社会符号学
多媒体
人工智能
软件工程
语言学
操作系统
哲学
作者
César Villacís,Walter Fuertes,Mónica Santillán,Hernán Aules,Ana Gladys Tacuri,Margarita Zambrano,Édgar Salguero
标识
DOI:10.5220/0005772904250432
摘要
A picture can express something instead of having a thousand words that cannot do it. This phrase, which symbolically connotes a whole scheme of a signs system, is known as Semiotics. This paper presents the process of an educational video game development based on semiotic analysis. We used Extreme Programing Agile Methodology combined with a proposal of the modified Elemental Tetrad Game Design Model to develop a video game known as âTic-Tac-Toeâ. The mathematical model was implemented with Artificial Intelligence algorithms and a graphical user interface including Semiotics; this was optimized for producing an enjoyable and interactive environment. With the purpose of stimulating cognitive development of children, this research combines theories about stimulating cognitive development of children; game design model, Semiotic Analysis harnesses the Model of Aleferenko, and uses algorithms based on heuristics and numerical methods in client-server architecture. The concept was tested with a representative sample of seven to eleven years old children. The results demonstrated that educational video games with Semiotics stimulate the cognitive development of children.
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